Week 16

 

Developer's Announcement

The issue detected in the basic gameplay mechanics last week has undergone a complete remodel and update within the game's system. Initially, there were attempts to just edit the system, but it was unsuccessful. Regrettably, the decision was made to dismantle the entire system and begin new. While the gameplay itself may not appear vastly different, the game's system has been significantly more organized and free of bugs throughout the progress of gameplay.

The game jam scheduled for May 2nd, which I had initially planned to cancel due to issues with "Tasty Road," will now proceed as originally intended. Fortunately, the problems with "Tasty Road" have been resolved this week, allowing me to participate in the game jam as planned. As mentioned last week, I will continue to share updates and possibly introduce new content during the game jam process. 

 

New Features and Updates

 

- Fixed Target Frame Rate -

The in-game target frame rate has been set to 60fps to enhance gameplay.

 

Development log

View all posts

Leave a comment

Log in with itch.io to leave a comment.