Tasty Road Update 21


Update 21

  

Developer's Announcement

Different types of locations with various events will be added to enhance demo replayability.

I will be working on background music and additional sound effects that need to be added to the game.

Music composition and production will be a focus of this week's development. I recently purchased an inexpensive MIDI keyboard to practice.

 

New Features and Updates

 

- New Station   -

Any food can be contained without conditions. When retrieved from the vehicle, the contained foods will be moved to the food menu. This station will be useful for preparing cooked food at the personal kitchen location, which will be added in a future update.

 

- New Station   -

A certain type of rotten food can be placed and planted when interacted with. The planted food will increase in amount over time, and once it reaches its full amount, it can be harvested.

 

- New Pickup   -

When moving to a certain location, hidden pickups will spawn and can be collected by the player. For now, there are two types of pickups: cooked food ingredients that can be added to the archive menu, and station blueprints that can be added to the station menu. More types of pickups will be added in future updates.

 

- Unlocking Station Blueprints   -

Locked station blueprints that are bookmarked in the station menu can be unlocked at the station shop by interacting with   . The bookmarked stations will be collected by   . Unlocked stations will then be stocked as purchasable items.

 

- New Sound Effect  ♫ -

A toggle timer sound has been added for interactions with   .

 

Files

TastyRoad_0.23_webGL.zip Play in browser
82 days ago

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